starsector diy planets. RNG does odd things sometimes. starsector diy planets

 
 RNG does odd things sometimesstarsector diy planets  Can only be installed within 10 light years of the "coronal tap

Unfortunately the way DIY is coded means that all of its terraforming items are placed into the same drop pool as blueprints and other colony items. Ismara sling is. r/starsector. The bar quest the mod adds always gives at least 1, sometimes you get 2 or a colony item, and you can salvage afterwards for a chance of another. 5. You can do this from a distance. Continue Reading [Starsector Mods][0. If that doesn't work, go to your saves folder. Check your production and you should have a mothership-looking ship worth 2m that lets you create a hypershunt around any star you choose. v1. İn vanilla you cant terraform those planets, if not optimized your choice of colony selection narrowed. Doing a commissioned Iron Shell run. ago. StarSector already has a lot going for it, and getting used to vanilla balance and ship building can help make you a better captain for tougher fights both piloting wise and in terms of outfitting your fleet. In the unlikely event that Alex & crew want to implement any aspect of this mod into vanilla Starsector, they are free to do so. Note your colony has to be 10ly of the main hypershunt for it to work and also adds a a demand for transplutonics. If transplutonics demand is not met, removes the extra slot, which decreases colony stability if the slot was in use unless you remove the extra industry. 48K subscribers in the starsector community. Premium Powerups . Planet type transformations (and the EUTECK) will be back in a future update once I’ve reworked the system to be worthwhile in 0. Seeker - Unidentified Contact: closest I've found to starsector alien ships. Rename the other ones to something like X. r/starsector • Follow-up of the Work-In-Progress UAF cosplay, This the last photos made on Sunday in duo with my friend wearing a different LED helmet, the lighting was slightly different. It also includes endgame methods for transforming asteroid fields into planets and gas giants. I'm guessing this is from the mod DIY Planets, based on two matching keyword searches. It's from DIY planets, look at the forum page to see what items from it do and how they are used. 2d HMI 0. Way to colonize nebula without gimping yourself too much. 188 votes, 22 comments. Personal Contacts. Get some request fleets to come in system, then invade as they arrive. I'm guessing this is from the mod DIY Planets, based on two matching keyword searches. One of the two big starsector terraforming mods which adds the means to create special domain artifacts/items (as in, all the vanilla ones) as one of its features. A mod for Starsector 0. Cryovolcanic worlds can go as low as 125% hazard rating if you have an orbital lamp, and they can have plentiful volatiles + abundant ore + abundant rare ore. Starsector Modding forums (Modding Tools. . Good resourced planets are good for start and can use it as a free garage and depot for all your junk, when you become the warlord and have credits you can expand aggressively with multiple terran-esq worlds but don’t let your first colony get too big or you’re gonna deal with the path. And don't forget to buy the game if you haven't already!the planets will have fitting names like osea, erusea, etc. Adds 69 system backgrounds, 40 planet types and 14 uncommon or unique planetary conditions that can make or break a colonization candidate, as well as a few new ambiance sounds for different terrain types. 2 First Persean Empire 1. And you want it to be near the core. 46K subscribers in the starsector community. First of all, HOLY MOLY BATMAN, this mod alone fill me with so much happiness because two factors. After awhile, like a month or 2, there'll be an asteroid near by. first time I've seen someone bring it up. Industrial Evolution adds new structures and industries and new events when salvaging and surveying planets. Premium Powerups Explore Gaming. r/starsector. this IS a bad naming convention. 50K subscribers in the starsector community. v1. bkp" from the other two. . Okay , soooo. I'm surprised how clean and bug free this mod is for all that it can do, pretty amazing. 5 Which file and lines should I be editing, wheter it's from one of mod settings or Config file inside Starsector-core/Data of base game?Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. bkp files. Thanks in advance! Tahlan shipworks, Dassault Mikoyan, High Tech Expansion are my recommendations for factions. Adds new star textures, more than 30 new planet types, and almost as many backgrounds, significantly increasing the variety of systems you will explore Also includes a handful of rare planetary conditions that can make or break a colonization candidate, as well as a few new ambiance sounds for different terrain types. A Van Allen radiation belt is a zone of energetic charged particles, most of which originate from the solar wind, that are captured by and held around a planet by that planet's magnetosphere. Which means no additional random tundra, desert, water etc planets. DIY Planets and TaSC and terrforming structures, but both have their structures work in diferent ways, even if they do the same thing. It's nearly impossible to make more than the tiniest of changes without corrupting something. But yeah, editing planets is an eyesore, especially if you don't know what values are what (planet radius, orbital distance from parent, planet angular offset, orbital. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. Instead, use the Console Commands mod to edit your save (this mod can be safely added to/removed from an active save). Just wrote this for someone in the unnoficial discord & they pointed out that it'd be helpful for this thread -. In this video, I show you how I only used PHASE ships in Starsector. Starsector players when they face the bare minimum of consequences for killing hundreds of millions of people and probably ending the Sector's hope of survival with the destruction of its largest manufacturing base and reservoir of institutional knowledge:Go to starsector r/starsector. aaronrizz • 4 mo. f interstellar imperium 2. There is still a guaranteed desert planet (Ithaca) in Penelope's Star. • 7 yr. This happens both in a game that was created in 0. 9. 1a-rc2 Fast Engine Rendering 1. can run either or both, just go in and disable the conflicting features in either's config. Re: [0. 95a] DIY Planets - Terraforming and more! by Kentington [ 0. 306. java. Lucifron is printing me money (though, that is partially terraforming related via DIY Planets) and with the combination of special structures, arty station, star fortress, heavy defenses and a permanent defense task force in orbit plus a planetary shield, the defense value is currently sitting about about 76,000 give or take a few thousand points. r/starsector • Found a terran world neat, doesn't have a stable point, decivilized, and has zero stability. 2D RPG/Trade/Fleet Combat Game Members. just make sure you're installing the latest versions and doing it in the right order – generally 'dassault-mikoyan engineering' and 'vayra's sector' first, then 'DIY planets'. 0 coins. Terraforming and station construction and its. The fastest way to get answers is through the discord too. Also, running Nex and DIY Planets, the Alpha Core bonus is working as intended (-25% upkeep, -1 unit demand, +25% income). You can find piles of 20k ore sometimes. TASC adds use for ruins past first few tech mining months with Domain Era Artefacts. Larger colony size means more mining production. Almost every industry has an dedicated item, everything has alpha core, 2 coronal hypershunts in 10 lightyear radiusAnimals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music. This process is just incredible expensive, requires rare artefacts you have to find first, and takes a long time. 9. 7. ago. I have a Stellar Reflector core. Still trying to decide which mod I like more Reply Ivara_Prime •. Plurpo • 1 yr. In the meantime, here's a quick fix I bashed together. Yes, it’s Vanilla, you simply go to “Command” then click the colony you want to build on, go to “Colony Info“ (where you can see habitability, buildings, etc) then, click “Add industry”. But I found a bug, every. Colonies are player-owned settlements on planets within the sector. It also includes endgame methods for transforming asteroid fields into planets and gas giants. Hiver Swarm - Late game enemy boss faction mod. Re: [0. Join. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. Go to the local bar at each planet, and talk to the "scarred spacer". : high flux, low hull, engines disabled etc. Cryoengine for large fleets so they need High Command. Under each label a number of elements are possible possible values include "an" RGBA colour array as. Reply. lang. Also the hazard rating influences building upkeep. ago. 1. lang. 9. The quality of the system as a whole matters more than individual planets. ago. Go dark when you approach. Can only be installed within 10 light years of the "coronal tap. With that I have a bug to report, where an asteroid field, that was turned into a planet, reappears after loading, thus allowing clusters of planets. Also the items dropped by the mod inflate the colony item drop list so you will get a lot of useless roll drops when looting. It is intended to make otherwise marginal… Starpocalypse is basically a hardmode filter, makes the early game harder and boring tbh, if the jump/progression between civilian grade and military grade in vanilla was any good, it would be better. The planets need terraforming to "perfect" them, but otherwise have the best resources you can get. To install the mod, simply download the . ) Find the planet that you want to edit. Do not use sustained burn. 9. DIY Planets 1. 6a diable avionics 2. 95a is here. 1a)DIY Planets adds a variety of colony structures and special items which allow the. 2 Diable Avionics 2. Ship and weapon pack (tournament edition) Dassault-mikoyan engineering Doable avionics Upgraded rotary weapons Underworld ORA Maysuran navy Interstellar. 0. 9a. 3 fuel siphoning 1. 95a] DIY Planets - Terraforming and more! « Reply #357 on: May 19, 2023, 10:50:07 PM » Any change that will make the planet logically uninhabitable will remove the "inhabitable" condition. Moasseman • 1 yr. 95a. captains and officers), and 3,020 names for stellar objects (i. Diy planets, it's not needed but it's interesting to use in the late game. Premium Powerups. Second probably Terraforming and station construction from bsomethingcantrememberhisname. Reply yordlebrothel •. 95a suppression mechanic and prefer the old-style system are encouraged to check out the DIY Planets mod. 54a Detailed Combat Results 5. This will help make your fleet self-sustaining, which means you can keep exploring for longer. Instead you get tonnes of one-use terraforming items. The problem with DIY planet's hypershunt construction. Now, Ismara is launching water to Ithaca, so it can become a Terran world :>. He'll give you. DIY Planets, Industrial. Choose one of these 3 Bases, or all 3 to dump your stuff, and then just run either planet surves, exploration drones or just work from the bars to get the cash and look for a good colony place. Go to starsector r/starsector. . I had an issue where the game would progressively have memory leaks and start lagging/stuttering, been running. 2D RPG/Trade/Fleet Combat Game. Reimos_Drevon • 1 hr. And one faction that can [REDACTED]. . 95a]…. Survey everything. It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. 95a] DIY Planets - Terraforming and more! « Reply #335 on: November 23, 2022, 10:28:22 PM » If anyone is experiencing a null pointer exception crash when scrolling through their colonies in the command screen, use the console to remove the "hydrated" condition from the offending planet and shut down any water related infrastructures so. . Lots of special items that enhance industries are locked to a specific type of planet, and some others have significant negative effects if used on specific types of planets. ). Some work needed with the neck protection. For anyone having trouble finding Items or Scarred spacer. ) Save your game. 95. 1. 1a] DIY Planets - Terraforming and more! Recently used Cometary Capture Infrastructure on a desertic world (unknown skies). - Vulcan - small volcanic planet orbiting Vesta, suitable for industry. e. If you have DIY planets installed, after you beat the hypershunt you’ll unlock a blueprint to craft a tap. Coronal Hypershunt within 8. You can't choose a specific system, just a general direction, and having shades, mirrors, or astropolis. NaitNait • Almost all mods are compatible with all mods in the Starsector community. Mod Details This utility mod adds the ability to create customized star systems upon creating a new game. Hyperdrive. Diy planets: increases colony customisation and planet customisation . Located in the folder: ". In addition, it's got both kinds of ore, organics, and volatiles. It can be built on any Colony with access to. under602known. You don't colonize system with only one planet. 95a] Beyond The Sector - Endless Randomized Systems. DIY Planets There are many more, but it’s almost midnight so I can list all of them. Zubu_Ano • 7 mo. Hiroyan495. Just select the planet you want, then ctrl backspace, and type "addcondition noatmosphere" and "addcondition volatilesplentiful". So agents are useful from start to end of the game, though when you arrive at the end game you usually can get whatever you want trough power anyways and should start a new one, trying out different mods as an example. r/starsector • After a week of Starquest induced burnout, I have returned to give you what will likely be the last two ships I add to this cursed. very easy to make super-systems with multiple profitable colonies. Seeker - Unidentified Contact: closest I've found to starsector alien ships. What would be a lore like explanation for SE (Role Play Server) upvotes. 0. Pretty spooky in battle but I generally don't know much about them in game Tahlan shipworks: adds a load of ships and weapons, plus the mega pirate faction. 73%. DIY Planets: Adds more items and a scared spacer bar event where you pay him 20k and get the location of a terraforming rig with at least 1 item that despawns in 90 days. It was 4-6 turns of ground combat. With our comprehensive installation and usage guide, you'll be able to install and use. Bit of a shame tbh, its terraforming items. Starsector Mod - DIY Planets - Terraforming and more! - FluffyRabb/StarSectorDIYPlanets Lastly, if you dont want to edit the save file directly you can install the DIY planets mod that allows you to terraform planets, activate devmode (either through settings or through the console command), then use the provided options to terraform your planet however you want - each change is reflected visually, so if you make it a terran world. Players who don’t like the new 0. One or two on a planet's orbit would make it have a jump point relatively close at all times, rather than spending a week on. v1. 2D RPG/Trade/Fleet Combat Game. ago. you can sort the planets tab by class and filter it down to just unclaimed planets which lets you brows a list of all the good ones you've found. c. It is intended to make otherwise marginal…Elevate your Starsector gameplay with the [0. I'm. 46K subscribers in the starsector community. You can also add a synchotroncore to your inv with additem synchotron. . It needs 4 food to sustain its colonists. Unknown skies, secrets of the frontier, DIY planets, beyond the sector, starship legends, neutrino mk2, combat chatter for more fluff. 64%. drawing a blank Luddic enhancement. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!33 votes, 33 comments. It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. So the two terraforming mod won't interfere with each other even both terraforming functions are active? Good to know, thanks. Re: [0. pilot ships and travel through space to explore planets and gather resources to survive, or build with no limits in creative mode. 0 coins. Usually theres debris around a station. Starsector (formerly . The mod also allows you to make a brown Dwarf and Hypershunts. I'd say read both descriptions and figure out whichever you prefer if you just want to use one. It also useful for exploration because in future missions you sometimes get clues like, "Find the criminal in a red star system, near a rock planet". I had accepted the quest once before, but failed as the defender was too strong for me. Only one line in one file needs to be added to add a planet. 2D RPG/Trade/Fleet Combat Game. 2. Pretty spooky in battle but I generally don't know much about them in game Tahlan shipworks: adds a load of ships and weapons, plus the mega pirate faction. With this mods you dont have to find a perfect planet, instead you can create one. 516. Premium Powerups Explore Gaming. 2D RPG/Trade/Fleet Combat Game. Advertisement Coins. I just started to play with mods and have the QoL mods and Nex but want to add more faction and ship mods. DIY Planets brings some modded items that you can use to terraform Planets to lower hazard ratings, but you have to put down a time investment and spend credits to do it, so it doesn't feel like a cheat code. You can even build your own planets by editing this file. The only thing Starsector would benefit from releasing on steam would be even bigger mods. RNG does odd things sometimes. « Last Edit: March 30, 2021, 06:05:22 AM by Kentington » Logged My mods: DIY Planets: Terraforming and More Capture Officers and Crew Beyond The Sector. Adds 69 system backgrounds, 40 planet types and 14 uncommon or unique planetary conditions that can make or break a colonization candidate, as well as a few new ambiance sounds for different terrain types. Re: Mod Index (Categorized) Each mod comes in a zip or rar archive file. Apparently DIY is officially. After the immense pain and frustrating of finding an Archipelago and 2 Terran worlds in one system only to discover that all of. Find your character's folder. json file. 1a)DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. Quote from: Elijah on April 20, 2017, 03:42:10 AM. NexusMod mirror. TaSC terraforming is just clicking buttons and hoping you have the right requirements. I wanted to try a terraforming mod, and it is going quite good. MtnMaiden • 22 days ago. DIY Planets just had a more vanilla feeling terraforming process for me. Massive Solar Collectors are from Shadowyards, and colonising abandoned stations is from boggled's terraforming mod. For those that don't know, Industrial Evolution adds some derelict Industries that can be restored on certain planets, one of which is the Rift Generator. juice-stain. Second, Non-core systems (excluding Nebulas due to engine limitations) are hidden from the hyperspace map, and must be seeked out by the player. This mod significantly expands the variety of systems and planets you'll encounter while exploring. 2D RPG/Trade/Fleet Combat Game. Install the AIs. I've often looted the entire sector and had 0 pristine nanoforges, 0 syncotron cores, 0 fullerene spools etc. With the base settings, there is a 10% compounding upkeep penalty for every structure above 12 - this can be adjusted or disabled, check the FAQ. It is intended to make otherwise marginal colony sites. This indicates the mission generation failed. And the planet name is bob. Increases the number of industries that can be installed on the planet by 1. Secrets of the Frontier adds one modded ship, but you don't pilot it yourself and it's not an OP capital ship, so it's balanced. 95a] DIY Planets - Terraforming and more! Great mod, thanks! It can easily double or triple the lifespan of each session. Klokinator Ensign Posts: 39 Re: [0. If you're willing to colonize a few planets it's fine but I prefer having fewer ones with more resources. I feel like adding faction mod content kinda goes against the core themes of Starsector, that being a slowly decaying sector unable to pull. Every system usually has at least 1 stable point, and if you need another, you can create it. Yes the mod does allow the player to construct coronal hypershunt. I've often looted the entire sector and had 0 pristine nanoforges, 0 syncotron cores, 0 fullerene spools etc. As others have pointed out, play. 06 kingdom of terra 0. " Art by @DinoBoiRex1. An Incredibly Basic Guide to Editing Planets. DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. I would replace TASC with DIY planets, or both but go into the config and disable terraforming for TASC. There's an example command to spawn planets here, and campaign entities here. java". Looking for crappy worlds that might be great after a few years work (and millions spent) is a new kind of fun. Its good to have your own food on the planet so hostile forces cant disrupt shipments and so you dont have to spend money on imports. 0 coins. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. Link (v1. true. Massive Solar Collectors are from Shadowyards, and colonising abandoned stations is from boggled's terraforming mod. captains and officers), and 3,020 names for stellar objects (i. 95a suppression mechanic and prefer the old-style system are encouraged to check out the DIY Planets mod. e. 95a-RC12 (I had just updated to 0. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!Get 2 or 3 in you fleet and you've got loads of cargo space, cuts the cost of surveying to just 5 supplies for basically every planet, and doesn't even slow your fleet down. If the demand is not met, the reactor suffers from potentially hazardous instability, which may lead to an uncontrolled surge in output. System has all resources and an Extremely Hot barren world for Cryoartithmetic defense station. 1a RC3. It used to be called Starfarer. That's like 80% of what you need for colonies, all on a non-habitable planet. I have yet to see the quest appear again, even though it states on the forums it is repeatable. By default, this mod generates a randomly-placed custom star system with. The DIY Planet Search is a project of the Center for Astrophysics | Harvard & Smithsonian that allows members of the general public to get involved in the exoplanet hunt. Then it repeat itself for a 2nd cycle and the planet gained the "hydrated" modifier, despite being terran. 1a-RC4) So basically, I won't be able to get the. And the planet name is bob. Also look into expanding the Ram usage of Starsector or making it run on Java 8, there's some YouTube tutorials and on this subreddit + Starsector forum. 50. 0 Comments. 0 coins. 1. I have a bunch of seeds like that but they're all vanilla. This mod adds allows you to build more buildings on a colony. 95a suppression mechanic and prefer the old-style system are encouraged to check out the DIY Planets mod. It removes crew and what not from your inventory ( so watch out for crew understrength if you dip too much. Colonies were added in version 0. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race,. 14 dassault mikoyan 1. Most of these are copy-pasted from Wisp's post on the Starsector Discord, with links and some additional ones from me. 95a] DIY Planets - Terraforming and more!Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. Just select the planet you want, then ctrl backspace, and type "addcondition noatmosphere" and "addcondition volatilesplentiful". DIY terraforming is more hands on and uses lore accurate explanations to how some random independant captain can manually seed a god system in 20 years - domain bullshit, as usual. i just use diy and ind evo and terraforming and station construction for this, if this planet is in a system with a very hot planet with metal and rare metal resources along with no atmosphere then this could be. I know, it sounds dumb, and it is dumb. 1a] DIY Planets - Terraforming and more! Recently used Cometary Capture Infrastructure on a desertic world (unknown skies). 1a)DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. You also get 3 special. 14 Dassault-Mikoyan Engineering 1. 0. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race,. you can sort the planets tab by class and filter it down to just unclaimed planets which lets you brows a list of all the good ones you've found. You could try to generate the mission again, but unless something changed it'll fail in the same way. You can add any planet you want from the "planets. Re: [0. Download (0. This label is then called elsewhere such as starmap. The second war was a mostly conventional conflict fought without major use of AI weapons systems between TT and Hege. These three are already functional, and I plan on adding many more. Basically, pick a habitable world, don't think too much about it, and add industries when it levels up. 95a] DIY Planets - Terraforming and more! Today's update adds a new artifact: the Irradicator Core. The Starsector Wiki - a repository of useful information on vanilla content as well as home to many modding tutorials. Where earth is destroy by a blue alien and a ship escape with all earth seed,animal dna , knowledge and has the capability to build a planet. Hegemony won't like if you colonize this, so save it for when you have enough cash on hand to rush the max starbase and/or bribe attacks off. ago. You have to extract the contained folder into your starfarer/mods/ folder, and then select the mod you need via the game launch menu. Improved Rotary weapons makes a few weapons look better. Change planet and colony descriptions with an in-game interface. Just put orbital lamp on it and you are good to go.